Core ML Model Zoo
Collection
PyTorch models converted to Core ML for on-device inference on iPhone, iPad and Mac. β’ 46 items β’ Updated β’ 1
ByteDance-Seed, ICLR 2026 oral
Relative monocular depth from a single image. DA3 Main Series, Base (0.12B params, DINOv2 ViT-B/14 + DualDPT head). Higher quality than Small at ~3Γ the model size.

Core ML conversion of ByteDance-Seed/Depth-Anything-3 for on-device inference on iPhone, iPad and Mac. Converted with coremltools; the packages are stateless, so all sequencing and buffering lives in your Swift code.
| Task | depth estimation |
| Upstream | ByteDance-Seed/Depth-Anything-3 |
| Packages | 1 |
| Download size | 173 MB |
| Minimum iOS | 17.0 |
| Peak RAM | ~700 MB |
| File | Size | Compute units | SHA-256 |
|---|---|---|---|
DepthAnythingV3_base_504.mlpackage.zip |
173 MB | all |
cd96d12b7d14fb92β¦ |
| Total | 173 MB |
compute_units is not a suggestion -- it is the configuration the conversion was verified against. Moving a package to a different compute unit can silently change the numerics (FP16 attention overflow) or crash on the GPU.
hf download mlboydaisuke/coreml-zoo --include "depth_anything_v3/*" --local-dir ./depth_anything_v3_base_504
unzip './depth_anything_v3_base_504/depth_anything_v3/*.zip' -d ./depth_anything_v3_base_504
import CoreML
let config = MLModelConfiguration()
config.computeUnits = .all // as converted β see the table above
// Unzip the .mlpackage, drop it into your Xcode target and Xcode compiles it
// at build time:
let model = try DepthAnythingV3_base_504(configuration: config)
// ...or compile a downloaded .mlpackage at runtime:
let compiled = try await MLModel.compileModel(at: mlpackageURL)
let model = try MLModel(contentsOf: compiled, configuration: config)
convert_depth_anything_v3.pydocs/coreml_conversion_notes.mdThe conversion inherits the upstream license: Apache-2.0.
Base model
depth-anything/DA3-BASE