task_id
stringlengths
3
7
engine
stringclasses
2 values
environment
stringclasses
13 values
category
stringclasses
5 values
subcategory
stringclasses
15 values
input
dict
map
stringlengths
36
87
rubric
dict
JS_WL02
three.js
wilderness
Static physics
G2
{ "instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.", "scene_description": "Grassland with pine trees, shrubs and boulders." }
/threejs/13_beyond_fable_wilderness_constrained.html?bug=wl02-clip&noui=1&seed=5
{ "anomaly": "Confirm that the following is reproducible: the tall pine west of the start (about 12 m away) is tipped over at about 35 degrees and sunk into the ground - its trunk goes into the meadow and its lower branches stab through the grass, while every other tree stands upright on the ground", "expected": "T...
JS_WL03
three.js
wilderness
Static physics
G3
{ "instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.", "scene_description": "Grassland with pine trees, shrubs and boulders." }
/threejs/13_beyond_fable_wilderness_constrained.html?bug=wl03-scale&noui=1&seed=5
{ "anomaly": "Confirm that the following is reproducible: one square patch of the meadow south-west of the start is rendered at about four times normal scale - grass blades taller than a person, the patch ending abruptly along straight edges", "expected": "Size and proportions should be consistent with comparable o...
JS_WL05
three.js
wilderness
Interactive physics
C2
{ "instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.", "scene_description": "Grassland with pine trees, shrubs and boulders." }
/threejs/13_beyond_fable_wilderness_constrained.html?bug=wl05-airwall&noui=1&seed=5
{ "anomaly": "Confirm that the following is reproducible: an invisible barrier across the meadow about 12 m north of the start stops you although nothing is visible there", "expected": "An unobstructed route should allow passage." }
JS_WL06
three.js
wilderness
Interactive physics
C1
{ "instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.", "scene_description": "Grassland with pine trees, shrubs and boulders." }
/threejs/13_beyond_fable_wilderness_constrained.html?bug=wl06-hole&noui=1&seed=5
{ "anomaly": "Confirm that the following is reproducible: you fall straight through the solid-looking meadow at one spot north-east of the start and drop into darkness under the terrain, then respawn", "expected": "The visible solid ground should support the player." }
JS_WL07
three.js
wilderness
Interactive physics
C1
{ "instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.", "scene_description": "Grassland with pine trees, shrubs and boulders." }
/threejs/13_beyond_fable_wilderness_constrained.html?bug=wl07-ghost&noui=1&seed=5
{ "anomaly": "Confirm that the following is reproducible: the big boulder next to the start has no collision - you walk straight through it while other rocks and trees are solid", "expected": "A solid object should block passage through it." }
JS_WL08
three.js
wilderness
Temporal consistency
T2
{ "instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.", "scene_description": "Grassland with pine trees, shrubs and boulders." }
/threejs/13_beyond_fable_wilderness_constrained.html?bug=wl08-jitter&noui=1&seed=5
{ "anomaly": "Confirm that the following is reproducible: a bush up the slope north-east of the start (about 20 m away, just below the big boulder on that slope) shakes / vibrates rapidly in place (physics jitter) instead of swaying gently like the others", "expected": "Stationary objects should remain stable; natu...
JS_WL09
three.js
wilderness
Spatial consistency
V4
{ "instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.", "scene_description": "Grassland with pine trees, shrubs and boulders." }
/threejs/13_beyond_fable_wilderness_constrained.html?bug=wl09-magenta&noui=1&seed=5
{ "anomaly": "The large boulder up the slope north-east of the starting point (about 25 m away) has a uniform bright magenta surface without the expected rock pattern and surface character.", "expected": "The object should have surface detail and character consistent with its material." }
JS_WL10
three.js
wilderness
Spatial consistency
V1
{ "instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.", "scene_description": "Grassland with pine trees, shrubs and boulders." }
/threejs/13_beyond_fable_wilderness_constrained.html?bug=wl10-backcull&noui=1&seed=5
{ "anomaly": "Confirm that the following is reproducible: the big boulder up the slope north-east of the start (about 25 m away) is visible from the start side (south) but vanishes completely when viewed from its north (uphill) side", "expected": "An opaque object should remain visible when inspected from its diffe...
JS_WL11
three.js
wilderness
Spatial consistency
V1
{ "instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.", "scene_description": "Grassland with pine trees, shrubs and boulders." }
/threejs/13_beyond_fable_wilderness_constrained.html?bug=wl11-xray&noui=1&seed=5
{ "anomaly": "Confirm that the following is reproducible: the big boulder up the slope north-east of the start (about 25 m away) renders through everything in front of it - it stays visible through trees, bushes and the hillside itself", "expected": "Opaque foreground geometry should occlude the target behind it." ...
JS_WL14
three.js
wilderness
Spatial consistency
V2
{ "instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.", "scene_description": "Grassland with pine trees, shrubs and boulders." }
/threejs/13_beyond_fable_wilderness_constrained.html?bug=wl14-lodpop&noui=1&seed=5
{ "anomaly": "Confirm that the following is reproducible: the tall pine west of the start (about 12 m away) shows as a crude flat-shaded green cone whenever you are more than ~16 m from it, and pops into a detailed tree only when you come closer", "expected": "Appearance should remain coherent with distance without...
JS_WL15
three.js
wilderness
Static physics
G2
{ "instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.", "scene_description": "Grassland with pine trees, shrubs and boulders." }
/threejs/13_beyond_fable_wilderness_constrained.html?bug=wl15-spawnpile&noui=1&seed=5
{ "anomaly": "Confirm that the following is reproducible: nine identical small boulders are jammed into one another in one tight heap on the open grass south-west of the start, near the water (failed spawns)", "expected": "Objects should be placed normally without a pile of interpenetrating duplicates." }
JS_WL16
three.js
wilderness
Interactive physics
C2
{ "instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.", "scene_description": "Grassland with pine trees, shrubs and boulders." }
/threejs/13_beyond_fable_wilderness_constrained.html?bug=wl16-terrainhole&noui=1&seed=5
{ "anomaly": "Confirm that the following is reproducible: a square patch of the ground east of the start is MISSING - a hole in the terrain mesh shows the void / the far hills through it, yet you can still walk across the gap on invisible ground", "expected": "Visible terrain and supporting collision should agree."...
JS_WL17
three.js
wilderness
Static physics
G2
{ "instruction": "Inspect the assigned 3D environment for anomalies. Explore and gather visual evidence. Report each distinct anomaly with a clear description and evidence frame references.", "scene_description": "Grassland with pine trees, shrubs and boulders." }
/threejs/13_beyond_fable_wilderness_constrained.html?bug=wl17-upsidedown&noui=1&seed=5
{ "anomaly": "Confirm that the following is reproducible: the big round-crowned tree north-west of the start (about 20 m away, up the slope) is UPSIDE DOWN - its leafy crown rests on the ground and its bare trunk sticks straight up out of the top of the crown into the sky", "expected": "The tree should have its roo...